Web Shop is Open!

I was able to get a handful of boxes and towers listed on the new web shop. It’s not everything I have right now, but it will do for now. I have to get back into the shop to crank out some custom requests, DCC boxes, and mini towers. I might list more next week.

Keep in mind I can mix and match bases (of the same wood type) and I will take requests for stuff I don’t have listed. See a graphic you like but want it in a different color? I can do that. Want something in a different wood type? I can do that. I have a lot of stuff planned for the coming months and my squirrel like attention span can only focus for so long lol.

You can click on “The Shop” from the menu or main page. Or the direct link is: https://dirtywoods.square.site/s/shop

Quick snip of the web store.

Happy Gaming!

New Year, New Adjustments, and a KS.

Some of you may remember this one, it’s the ol’ 3 piece tower box. Popular product, always sold out of them at the conventions. When I got the new CNC I had to change how it was made. I needed to anyway, There were always small issues with the process. Unfortunately it spent way too much time on the back burner, so now it is time for a redesign.

First, I am going to use thicker wood. That will make the tray a little deeper, and the rolling slot able to handle more dice at once. Also, that means I won’t have to do an inset cut on the outside of the tower.

Second, since I now have a small sized tower, I will be able to make a small tower box. A true travel sized setup.

A couple notes on this. The open tray will be the only option for dice storage here. Adding another layer for a “base section” would make the whole thing very bulky, I have always advised using a separate box and tower for that situation. Also, I may remove the magnets from the tower section since it seems like they are not really needed and the cost adds up. Lastly, I think we’ll to a limited run Kickstarter on this one. Maybe like 200 pieces?

So, where’s the prototype you ask? Good question. You might have heard me talk about Midwest winters with an unheated shop… so January has been rough. Good news though, I’m moving the CNC to a different location for the year. I won’t get into the details, but it’s a mutually beneficial situation. That just means it might be another week or so until I can get things rolling again.

There are some other projects in the works, but life works at it’s own pace sometimes. There will be plenty to see at Origins, PopCon, and InCon this year… and maybe even GenCon… 😉

Happy Gaming!

What’s Next for DW?

Just wanted to drop a note on the next few months. Right now I am working on increasing inventory for the FLGS around Indy, and I am finishing up a project for another vendor I met at Origins (no details yet, don’t want to spoil the surprise). Winter is a bit rough still, no heat in the shop yet.

We are planning on being at IndyStorm in Feb, so what time I get to be in the shop will be focused on inventory for that. I will take a few custom orders for the holiday, just keep in mind that shipping still sucks worldwide, and I have a limited number of days running the machine (it doesn’t like the cold either).

The DM screen project is still rolling around in my head, and I still need to get the tooling I need to bring back the 3 piece tower box. There’s potential for a lot of good things in 2021. We hope yours is looking positive too.

Enjoy those Halloween one shots!

Where’s the Web Shop?

I wanted to address this question because it keeps coming up (for good reason), especially during Origins.

Really I should answer the preface question first before getting into this one. Where can I buy a DW box? Right now we are focused on three areas for sales. Local retail stores (hopefully a couple more before the pending holiday season), a handful of conventions in the Midwest region, and direct contact orders. So if you see a box you like, or have a request for a specific graphic/layout combination, send us a message and we’ll make it. I love working with people to get them the box they really want.

Why so limited right now? I can only do so much. Keeping a good handle on inventory levels is a challenge (a good problem to have) considering the shop is small (2/3 of a 2 car garage) and there are only two of us doing all the work (one of which has a full time job). So, I have to balance work load and life in order to avoid burn out. I want this thing to be long term.

Back to the original question. Where’s the web shop? These days it’s almost seen as a business killer to not have a “click to buy” option. Normally I would agree, if the main goal of the business is paying the bills. Long term, yes, I would like to make a regular living from doing DW full time. Right now it’s about connecting in person, validating the product, and just being a part of the community in general. It may be an unconventional business plan, but I want to run the business, I don’t want the business to run us.

There will likely be a web shop in the future, but not until I can expand the shop to increase my production. The plan for that is moving to a new house with enough space to have a dedicated shop building (instead of renting a space, which would increase overhead). With the state of the housing market right now, moving is on hold. We need a bit more stability to be comfortable with that decision.

For now we will continue with the slow ramp up of DW. Creating a footprint in the table top game industry is the priority, not profit. We’re here for the long haul.

Origins Report

Last I heard, attendance was about 1/3 of what it normally is. Despite that, it was absolutely amazing for us. Day one was overshadowed with imposter syndrome. Do we even belong here? Will we sink in the ocean of seasoned vendors and gamers? Day two was more of a “is this actually happening” moment. Day three we settled into the groove of the convention, and realized that this is who we are, and where we belong.

So much love to the community. Not just the attendees, but the other vendors as well. We played games, talked shop (games, really lol), connected for possible projects in the future, made trades for cool stuff, it was so much fun. Big thanks to everyone who made it a great con!

Considering that DW is just the two of us for the most part, things that happen outside of the work tend to translate into larger disruptions in the business. I haven’t posted updates as much as I like recently due to this, and due to the fact that prepping for Origins was a huge push for us. I almost cancelled our booth honestly. Ultimately we made it work, and I am truly glad we did.

Thanks again, and happy gaming!

The Table

There have been a lot of new players in the D&D world over the past 10 years or so. On the surface, that fills me with joy that so many people are playing the game that got me through a pivotal time in my formative years. The more I think about it, the more I ponder what it is that makes it good in my eyes. As much as I love the game of D&D specifically, it’s not really the game itself, but the group at the table that is most important. Noteworthy in the discussion is where the game came from, who played, and why. How does that all translate into the game we play today? The game has changed over the years, but has “The Table” (I use the term “table” to mean the group of players)?

My perspective may be one of many, but I don’t think it’s too far off the mark.

I was introduced to D&D in 1989 by a fellow 6th grade classmate who was doing a class presentation on it. Up to that point I was very interested in medieval history, and disappointed that our history books only included one page on it. Here was this game that nurtured my romanticized mental image of knights in shining armor. On top of that, the people who played were other kids like me that were outside the popular cliques.

So it was that I was introduced to my first TTRPG. We played periodically at recess with what few minutes we had. I would flip back through my history book before each break, then head out to roll dice in an effort to do heroic deeds. Not surprisingly, my first character was a human fighter. It was later that I realized that my first character was really a personification of who I wanted to be. Big, strong, valiant, and good natured. It was important for my character to do right even if it meant going against laws of the land (yes, chaotic good). This was it, I found my thing, and I found my people. It was as if I had found myself, really.

Unbeknownst to me there was an old D&D box set buried in the top of our game closet, it had been given to my parents years earlier but they never played because it wasn’t the typical board game of the time. The box was given to me not long after telling them about my experience at school. It was the old blue beginners box from 1978 with the B1 module in it (Into the Unknown), with the original Holmes dice. It had a list of pre-made character stats, which I used to make a new version of my original human fighter, and I studied those books whenever I had time. I even played solo now and again (which may or may not have been legit, seeing as how it was difficult for 12-year-old me to not fudge rolls).

Going from elementary school to middle school made it a bit difficult to play at first. Some of the original group didn’t end up at the same school. It didn’t take long however, to find a solid bunch of unpopular kids to form a new adventuring group. Really, it was too big of a group for one table, so we played with various people and random times. Getting in dice rolling when we could. None of us were popular, all of us were trying to figure out hormones, and who we were, but none of that was really that important because we had each other, and we had D&D.

Then came high school, this is where we get to the critical part (for me anyway).

For four years people came and went. The friends circle, and the table was a mix of all the classes freshman to senior. We were drama geeks, band nerds, chess players, bone heads, advanced placement overachievers, book nerds, hicks, and yes, even football players. There was such a mix of backgrounds it was amazing. While I missed the era of basement playing outcasts that was seen in Stranger Things (though that stereo type still persists today) it grew into something greater for us in the 90s. Everyone was welcome at “The Table.”

Regardless of what was going on in life at the time, it was usually fairly easy to meet up with a few people and play. Not everyone was available all the time, but there were always enough. Because of this play style there weren’t many long-standing campaigns, or regular meeting times, just random one shots and short story-lines, revolving DMs and stacks of new character ideas. It was a relief from the stresses of teenage life, an escape from problems, a way to have fun and connect without being required to compete on some popularity field. No judgement, just imagination and excitement. These days I see a lot of this still exists. Tons of tables filled with nerds (I use nerd as a term of endearment, also a word I use to describe who I am).

This is not to say that everyone at the table will always get along all the time. Sometimes personalities just conflict and don’t work well at the table. That’s ok. There are enough people playing, especially these days, for everyone to find a group that they vibe with. Out of all the people I played with over the years, there are three of us that stayed in contact consistently for 25+ years. The real point here is that no one should be forced to play, or pushed away from a table because of a sensitive plot line or subject matter. Part of why session zero exists now is to address these things. Steer the game away from subjects people don’t want to face for various reasons (be it general awkwardness, personal trauma, or anything). The DM (or GM) may write the game, but the whole table is responsible for how the story plays out.

“The Table” is there for a reason. In many cases it is the very foundation for mental stability, social acceptance, friendship, tribe, personal expression, self-discovery, love, laughter, memories… and the list goes on. There is no story line that is worth sacrificing any one of these. None. Period. Full stop.

There is no game mechanic rule.

There is no genre.

There is no specific game.

There is nothing, nothing, worth sacrificing on that inexhaustible list.

Of all of the things that make up who a person is (background, skin pigmentation, medical conditions, sexual orientation, gender identity, career, family, another inexhaustible list) none of it is worth overlooking or trivializing for story-line or game-play. “The Table” should vibe and play like it is its own living entity.

Today I feel like we need to be reminded of where TTRPGs came from. It frustrates me to no end when I hear about people (new players, and old) who join a table where these things are not taken into consideration. Tables where some players don’t feel welcome, or where the story line is seen as more important than the players and who they are. With so many people playing now, more and more of these tables exist. Fortunately, that means there are more tables out there to jump to, until you find “The Table” and the vibe that goes with it.

With that in mind, I want to say this loud and clear:

It’s ok to leave a table you aren’t comfortable with.

Period.

Full stop.

Don’t stay at that table because they need your tank, or heals, or damage.

Don’t stay at that table because you have a friend there you don’t want to disappoint.

Don’t stay at that table.

There are other tables. This community is huge now. I know it may be hard, I am an introvert too, I have anxiety problems too. It may be hard, but it will be worth it.

To emphasize, as previously stated, mental stability, social acceptance, friendship, tribe, personal expression, self-discovery, love, laughter, memories, background, skin pigmentation, medical conditions, sexual orientation, gender identity, career, family, and the continued inexhaustible list, none of it is worth overlooking or trivializing for story-line or game-play.

Period.

Full stop.

On the other side of all this, if you are at a table that people keep leaving for various reasons, maybe ask yourself why. Maybe ask the other players why. Then take a long hard read again, and consider why you are still at that table. What is it about that table that pushes people away? I’m not one to tell people how they should run their tables, or what tables they should be at, but there should at least be a little personal reflection here. What is important to you about the table you are at?

The DM (or GM) may write the game, but the whole table is responsible for how the story plays out.

Period.

Full stop.

Redesign Alert: Small Box and Tower

Another “not a new project” redesign. The small square box always felt like an afterthought to me. I made it because it was simple, and it worked. Over the past few months I decided I should try to make it rectangular, like the medium and large boxes. I wanted it to look like a DW box. The square boxes were nice, don’t get me wrong, but this takes it to a whole new level.

After changing the internal “swoosh” pocket of the dice tower I realized that It could be put into a smaller form with minimal modification. It helped with the mini tower design, and now we have a small tower that fits standard sized dice. Small box, small tower, then there’s the medium box, medium tower. I know what you’re thinking… I may mess with a large tower design.

The other change I made to the small box is a double open pocket (as I like to call it). Meaning you can fit a set of dice+ and a mini if you want. Or you can go cafeteria tray style and separate your sets of dice. Either way, it’s a super compact way to travel to your game tables in style without having to lug around oversized accessories.

Both tower and box measure in at 3.5″ by 5.5″ and about 1.5″ in total thickness. That’s about as small as I am going until I mess with mini dice storage and towers more (maybe). I also think the lid is more usable as a rolling tray than the square version, there’s more room to roll.

The only issue I have with the tower right now is the bottom notch. The weight pushes the whole thing so it leans back a little, but really it should work best with the whole tower outside the tray anyway. Either way, it works.

For the dice goblin that want’s to store their higher end math rocks There is still the 7 hex version.

Yes, those are radical glass dice by Level Up

I will still offer the fully open base, I just haven’t cut any yet. Really I think the double open does the job and then some, so the fully open may only be available by request.

The next step in the process is to figure out how the space works with graphics and resin. There’s a thing I might try that could be specific to small boxes. Not sure yet. I may also try some laser graphics, but I’d have to drive across town to use the one our friends have (someone buy me a glowforge for my birthday lol).

Here’s a few extra pics for fun.

Stacked
Inside the tower

These will definitely be on the table when we get back to conventions.

Feel free to ask questions, give insight, or tell me how they could be better.

Happy gaming!

Updated Mini Tower

An updated design isn’t a new design, right? So I found a loophole in my own rules. This really needed to be done though. I was experimenting with a completely different design for the mini towers, but with a new rolling pocket design (dice swoosh?) I revisited the old pocket sized box.

It’s almost the same as the old one I did, but now it fits two sets of mini dice inside and has four sets of magnets instead of two.

The standard sized D20 is for scale, but it’s 4″x3″ just like the old one. I have a handful that I am working on finishing, but none of them have graphics or resin yet. This is one of those items that would look great with a laser cut graphic, maybe later this year I will look at getting one.

This is one of those niche within a niche products that always sells out at conventions no matter how many I make.

This box is smaller than my phone.

Stay tuned, I have a few things that I am “updating” that I want to share with you.

Happy gaming!